yes but strenght dosent make gravity go away...im just saying that if the feet would kinda touch down a bit in the middle it would look like he's heavier...thereby more realistic...but if you dont want to thats fine...but youre losing a realism point, not that it matters much...
One again... I see your point...
But how about you join a discussion we had in the office. Can superman (in theory) really run that fast without digging himself into the ground every time he makes the step? Coz to run faster he needs to push himself faster and stronger away from the ground. He hits the ground stronger...right or wrong?
some frames were deleted to get it to load faster.... plus i think i didn't save the first and last step on something at the same time... just a small mistake... thanks for the input and of cause the favs that you made!
I'd say keep the head pointed in the same direction (towards destination) rather than have it lolling side to side with his gait (the IK helper is perfect for this). Apart from that make sure that his center of gravity falls down the centerline during the apex of the stride and this is good to go
Trust me! This is simple... simply coz I know what needs to happen at given frames of time. So I just position the character limps and have him hop higher and lower. Ones you learn the technique, rest becomes just a procedure.
ya bi podobral, no v 3d categorii netu sektsii dlia animation... a po etomu ya etu rabotu zapihnul suda. u menia netu flash shtobi sdelat toshe samoe v flash formate.. no v prinsipe eto ne dolsho imet bolshuu raznitsu tak kak iznachalno rabota bila vipolnena v maye.
Looks really nice, but one thing I notice when I get up and walk is my head moves opposite of my shoulders, or moves to stay pointing straight. I would also delay the slap down of the feet from the heel a bit more but that bit is really just personal preferance. Good job.