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Submitted on
July 27, 2006
Image Size
5.8 MB


190 (who?)
This one is long.... one of the longest I ever made...

but here is a NEW VERSION IN FILM [link]

Sam is a small Robot with a gun and electric swords and Demand is a huge Monster with at least 6 arms... hehe...

This is a 3D animation done in Maya.

More info coming soon...


p.s. here is a website of a guy who created monster I call Demand [link] i animated it for his demo reel and he let me keep the model for future animations of my own... :)
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wizman666 Featured By Owner Jul 18, 2011
awesom cool wowww
jonasesin Featured By Owner Jul 2, 2011
great job man
lycan-rising Featured By Owner Jan 10, 2011  Hobbyist Writer
very very nicely done!
Bigviggenschtein Featured By Owner Jan 10, 2011  Hobbyist Digital Artist
I like it but i think the extra 4 big arms don't really add anything to it. It would be just as good without them as I notice they don't really move much
kavitatrivedi Featured By Owner Jan 10, 2011   Digital Artist
great work
MadFishie Featured By Owner Jan 10, 2011  Student General Artist
similar to kratos combo from god of war trilogy games
zoomzoom Featured By Owner Jan 10, 2011  Professional Digital Artist
yea.. some have said that before too, but I never had that in mind. I actually made it up on a go..
EdDarkflame Featured By Owner Sep 16, 2010  Hobbyist Digital Artist
Its really nice. The movements are quite fluid. There are some things I would fix, but then again, every animation can be improved. Looks awesome!
zoomzoom Featured By Owner Sep 17, 2010  Professional Digital Artist
like what? can you be more specific...
EdDarkflame Featured By Owner Sep 17, 2010  Hobbyist Digital Artist

Well, I watched it a few times and I can see that, for example, towards the end of the animation, when the soldier uses both blades to pierce the monster's head (?) I think some more dramatism could be added to the anticipation. As it is, the soldier doesn't seem to be lean back enough for that final thrust.

I can also see that the limbs of the monster seem a little stiff and are lacking some follow-through (dunno it it's because of the model itself or what). A little more of it adds a lot of realism to the movements. Even if it's a robot, a bit of additional FT helps big time.

Maybe add some dramatism to some of the actions. Sort of to give the soldier some extra heroism, make him look like his is really sure and capable of kicking that overgrown beast's mechanical butt.

I like the part where the soldier climbs the monsters arm, the little jumps they do (although the little last jump the soldier does upon dropping the gun could have a little extra hang time) and the little bounce the monster does upon falling.

I really hope you don't take this too roughly. I'm sure if you fix a couple of this things the animation will reflect an improvement =)
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