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Submitted on
October 14, 2009
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Ok. I need your opinions here. This is part of my new demo reel. Last year, I worked on this track for work. it was a test wii track. now i am trying to feature it on my new reel. the problem is... i don't have any actual game footage, so i am animating vehicles right in maya.. so animation is hand made. not from a game footage. need to know what needs changes. need to know ur opinions.

p.s. final version will be with sound.
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:iconjayhawk-523:
Okay...couldn't stop watching it...I think the Porsche looks good for the most part...the Veyron, something looks odd about it...here is what I think it may be:

Notice the Porsche slides outwards as it drifts around the corner....slides across a lane of traffic which helps makes the physics believable because it gives a sense of the weight of the vehicle...

The Veyron, when it slides around the corner appears to be headed in the opposite direction of which way it should be going if the vehicle is "sliding" around a corner. Veyrons, as you are probably well aware of, are relatively heavy vehicles. Maybe don't have the counter turn at the very beginning and pick a straighter line of action until the Veyron turns and think about the difference in the distance between the vehicles. I think the "gap" may be more consistent between the two vehicles to give a more believable sense of racing at high speeds.

I hope this helps some and feel free to let me know if this helps or not. I feel you are definitely on the right track, no pun intended, lol, and I know this is not the final version. Look forward to seeing the final. Take care. :)
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:icondb1993:
db1993 Featured By Owner Oct 27, 2014
Very nice.
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:icondelta7xx:
delta7Xx Featured By Owner Sep 22, 2014
holy hell, that animation is beautiful.
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:iconsonic007:
Sonic007 Featured By Owner Dec 19, 2013
Did you ever finish this game?
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:iconzoomzoom:
zoomzoom Featured By Owner Dec 19, 2013  Professional Digital Artist
I left the company... I worked on this game instead www.youtube.com/watch?v=o1zTyE…
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:iconsonic007:
Sonic007 Featured By Owner Dec 19, 2013
You're very talented.
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:iconnnq2603:
nnq2603 Featured By Owner Aug 23, 2013
Very realistic motion :thumbsup: Your build that part of road (or whole the round, but only render apart of it)?
Eyecatching :la:
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:iconzoomzoom:
zoomzoom Featured By Owner Aug 27, 2013  Professional Digital Artist
it was made for the wii demo for the company I worked for at the time. I was a lead on the project and had two other artists with me. If I remember correctly, I made the model of the tunnel and the cars were made by me as well, but the others had done the texturing as well as other details. Then when I moved on to another company,I put together an animation on my computer where I animated the vehicles myself(simulating how they would work in the game) and did a screen grab right out of Maya, because it would not actually render the way it was suppose to be seen in game. Not sure if you know, but rendering is a different process from how 3D models appear in games.
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:iconnnq2603:
nnq2603 Featured By Owner Aug 27, 2013
And English isn't my language ;p. Then sorry for any misreading or mistype.
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:iconzoomzoom:
zoomzoom Featured By Owner Aug 27, 2013  Professional Digital Artist
no problems. your English is fine.
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:iconnnq2603:
nnq2603 Featured By Owner Aug 27, 2013
I know :D Game is about realtime engine, such as Unreal or Cry engine. Just my previous words not really meant to accurate word by word, just chatting :P
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