Shop Mobile More Submit  Join Login
Ok. I need your opinions here. This is part of my new demo reel. Last year, I worked on this track for work. it was a test wii track. now i am trying to feature it on my new reel. the problem is... i don't have any actual game footage, so i am animating vehicles right in maya.. so animation is hand made. not from a game footage. need to know what needs changes. need to know ur opinions.

p.s. final version will be with sound.
Add a Comment:
 
:iconjayhawk-523:
Okay...couldn't stop watching it...I think the Porsche looks good for the most part...the Veyron, something looks odd about it...here is what I think it may be:

Notice the Porsche slides outwards as it drifts around the corner....slides across a lane of traffic which helps makes the physics believable because it gives a sense of the weight of the vehicle...

The Veyron, when it slides around the corner appears to be headed in the opposite direction of which way it should be going if the vehicle is "sliding" around a corner. Veyrons, as you are probably well aware of, are relatively heavy vehicles. Maybe don't have the counter turn at the very beginning and pick a straighter line of action until the Veyron turns and think about the difference in the distance between the vehicles. I think the "gap" may be more consistent between the two vehicles to give a more believable sense of racing at high speeds.

I hope this helps some and feel free to let me know if this helps or not. I feel you are definitely on the right track, no pun intended, lol, and I know this is not the final version. Look forward to seeing the final. Take care. :)
What do you think?
The Artist thought this was FAIR
22 out of 24 deviants thought this was fair.

The Artist has requested Critique on this Artwork

Please sign up or login to post a critique.

:icontherealmokuzen:
TheRealMokuzen Featured By Owner May 8, 2015  Hobbyist Digital Artist
That gif combined with this song: youtu.be/rn2NtSKaFwY
Doge 
Reply
:iconzoomzoom:
zoomzoom Featured By Owner May 8, 2015  Professional Digital Artist
really good song... but then again, it would work with most of my animations coz they are all dynamic and loop! ;)
Reply
:icondb1993:
db1993 Featured By Owner Oct 27, 2014
Very nice.
Reply
:icondelta7xx:
delta7Xx Featured By Owner Sep 22, 2014
holy hell, that animation is beautiful.
Reply
:iconsonic007:
Sonic007 Featured By Owner Dec 19, 2013
Did you ever finish this game?
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Dec 19, 2013  Professional Digital Artist
I left the company... I worked on this game instead www.youtube.com/watch?v=o1zTyE…
Reply
:iconsonic007:
Sonic007 Featured By Owner Dec 19, 2013
You're very talented.
Reply
:iconnnq2603:
nnq2603 Featured By Owner Aug 23, 2013
Very realistic motion :thumbsup: Your build that part of road (or whole the round, but only render apart of it)?
Eyecatching :la:
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Aug 27, 2013  Professional Digital Artist
it was made for the wii demo for the company I worked for at the time. I was a lead on the project and had two other artists with me. If I remember correctly, I made the model of the tunnel and the cars were made by me as well, but the others had done the texturing as well as other details. Then when I moved on to another company,I put together an animation on my computer where I animated the vehicles myself(simulating how they would work in the game) and did a screen grab right out of Maya, because it would not actually render the way it was suppose to be seen in game. Not sure if you know, but rendering is a different process from how 3D models appear in games.
Reply
:iconnnq2603:
nnq2603 Featured By Owner Aug 27, 2013
And English isn't my language ;p. Then sorry for any misreading or mistype.
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Aug 27, 2013  Professional Digital Artist
no problems. your English is fine.
Reply
:iconnnq2603:
nnq2603 Featured By Owner Aug 27, 2013
I know :D Game is about realtime engine, such as Unreal or Cry engine. Just my previous words not really meant to accurate word by word, just chatting :P
Reply
:iconkenmurikumo:
Kenmurikumo Featured By Owner Jul 15, 2013
ok, yeah sliding needs to be fixed, and blah blah blah... (you got this from everyone else.)

But honestly at that speed, there would be a need to slide, really? You could have both cars drift the ENTIRE tunnel with all of the suggestions above, though. It would seem more intense too.

Also too, the resolution of the cars vs the track is way out of proportion. Granted it's a wii track and the wii is at the bottom of the graphical performance list, but the cars look too crisp. So you could cut the polygon count on the cars (texture resolution too) to match the track, or crank up the track poly count and make better textures (because those trees are... well... "Wii"... is a good descriptor, i think...)
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Jul 15, 2013  Professional Digital Artist
this was an in-game track, but cars I used for animation were LOD0(not in game resolution). Its not a screen capture out of the game, but an animation I made in Maya. Old project so I won't be coming back to it, but I do appreciate your feedback.
Reply
:iconkenmurikumo:
Kenmurikumo Featured By Owner Jul 15, 2013
Yeah, i saw this was posted in like '09 after i commented, so i felt kinda silly... Nice work, though. You're animated stuff's fun to watch
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Jul 15, 2013  Professional Digital Artist
LIKE. its a while since i submitted anything animated.
Reply
:iconkenmurikumo:
Kenmurikumo Featured By Owner Jul 16, 2013
Their popping up all over the watch feed for the "soulshrine 3d" group i got invited to follow. Thats how i saw this.
Reply
:icondrfreeman117:
DrFreeman117 Featured By Owner Nov 18, 2011
over all it is very cool, but it needs a little touching up. Also I love the Bugatti.
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Nov 18, 2011  Professional Digital Artist
I agree!
Reply
:icontobaal:
tobaal Featured By Owner Aug 27, 2011
looks like the yellow car needs a slight bit more of that nice over-correction wobble that the blue car has, and also when they both go slide-ways it looks like they are on ice or something with less friction. you may also want to drop some shadow on the cars as the go under the overpasses. everything looks really nice though, all the colors and acceleration rates seem right on to me.
Reply
:iconaim4beauty:
Aim4Beauty Featured By Owner Aug 24, 2011
Great work!! :). I submitted this to my animation-fun-time group and hope you will accept. You can upload animation up to 5 day. Come check us out and enjoy our fun community by joining. :pointr: [link] :pointl: :):)
Reply
:iconmazdatiger:
MazdaTiger Featured By Owner Aug 12, 2011  Hobbyist General Artist
it reminds me of NFS Most wanted... maybe
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Aug 12, 2011  Professional Digital Artist
it was made for Wii Demo, but we worked on NFS Undercover before that, so the Porsche was originally made for that.
Reply
:iconmazdatiger:
MazdaTiger Featured By Owner Aug 12, 2011  Hobbyist General Artist
ooh i see
Reply
:iconkafkin:
kafkin Featured By Owner Jul 22, 2011  Professional Digital Artist
I'd remove the cars and do a smoother fly through for the environment (add more CVs to the curve). Probably a bit closer to the road. Good idea though, should do it for my own tracks on the game I worked on.
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Jul 24, 2011  Professional Digital Artist
yea.. i was thinking of doing that, but I also did work on the cars, so didn't want to waste the time and combine the two
Reply
:iconnemo-h:
nemo-h Featured By Owner Jul 22, 2011  Professional Digital Artist
Amazing! I'd say you would do good in adding some particle effects (dust?) when the blue car skids.
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Jul 22, 2011  Professional Digital Artist
yea... it would help. thanks
Reply
:iconsatsumo:
Satsumo Featured By Owner Jul 22, 2011  Professional Traditional Artist
Having worked on many games like this I see three distinct problems.

The people talking about drift etc. are being distracted by the camera. The way the camera follows the car has a significant effect on people's perception of the motion of the car. In this case, the camera appears to be on a path following the center of the bridge and that accounts for the odd motion. Try making the camera follow the car properly.

Second thing, the cars do not respond to the lighting around them. They go in and out of daylight, shadow and light inside the tunnel and its make absolutely no difference. This isolates them.

Lastly, there are no effects. No smoke from tires, no skid marks on the road. That lessens the sense of reality about the scene, it removes the feel, the sense of being on a road.

Still, the car modelling and the environment are well done. Although the cars seem very detailed in comparison to the blocky scenery. The scenery is very well textured, the cars not so much. Would be nice to see a bit of the suspension working, a tiny bit of body roll or perhaps a slight rise and fall.
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Jul 22, 2011  Professional Digital Artist
well. a lot of what you asking would be either from in game footage(effects, lighting, physics) or rendering.... while this is a simple screen grabbing right out of Maya. It was created for a test track on Wii, but I never got the actual ingame footage, so I ended up literally animating the cars in maya with camera behind them. And the reason I could not render is because vert lighting had been used with layers and that would not render well at all.
Reply
:iconsatsumo:
Satsumo Featured By Owner Jul 22, 2011  Professional Traditional Artist
I don't know enough about Maya to understand why lighting on layers is a problem. Can you not put some spotlights in the tunnel?

Anyway, the lights won't make as much difference as having the camera work. You can't create particle systems in Maya?

I understand it's not in game, as demo reel I think it works very well. On the other hand your avatar makes me dizzy.
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Jul 22, 2011  Professional Digital Artist
its a playblast... aka direct screengrab... lighting comes out great when its rendered... when in the application what you see is what you get. and the layers have vertex painted alpha that doesn't render. there are scripts that work, but I don't have them. ANyway, its an old story...I probably won't come back and finish it as i have better things to show on my reel. thanks for ur feedback tho
Reply
:iconapprentice88:
Apprentice88 Featured By Owner Jul 22, 2011
Timing is off; they both seem to change speed without accelerating / decelerating.
Momentum is also off; they shouldn't swing so far out in such a shallow curve, also if they did they'd both would have careened into the wall when they entered the tunnel.

My suggestion;
-Smooth out the sudden changes in speed (especially with the Porsche midway in the tunnel).
-Dramatically reduce / get rid of the sliding (it really doesn't work for such a shallow curve).
-If you absolutely must have a slide make the turn tighter (have them approach the tunnel from the left then slide over to the right).

Hope that helps. =D
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Jul 22, 2011  Professional Digital Artist
you just said that they DON'T SEEM to change speed without ACCELERATION... lol. its like saying you seem to be drinking water, but you are not swallowing. lol... if they ARE changing speed then they ARE accelerating or decelerating. This is the meaning of changing speed!!! lol....

perhaps you should SHOW me what you mean with one of your own animations.
Reply
:iconapprentice88:
Apprentice88 Featured By Owner Jul 22, 2011
Sorry if I wasn't clear; what I meant was there's no visible easing between speeds they just snap to the next speed.

[link]

Here I have 2 balls both identical in size, displacement and key-frames however the red ball has no easing so it just snaps between speeds, where as the blue ball does making for a smoother transition between speeds.

If you're using Maya you can fix this easily by opening your motion graph, highlighting the graph and then clicking the spline tangents button.

Once again sorry if I wasn't clear. =D
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Jul 28, 2011  Professional Digital Artist
yea... that makes more sense. and yes, i know how to work with the graph editor, its just when something is attached to a curve and then the camera is also attached to it, they start to act weird.. I probably just going to take the cars away and do a fly around the track, it would be easier.
Reply
:iconapprentice88:
Apprentice88 Featured By Owner Jul 29, 2011
Ah, here's a trick; instead of linking the camera to the car, unlink and set it on it's own path then set it to aim at the car or an invisible point linked to the car.
It may take a little extra work but it should be better in the long run.

Assuming you decide to have the cars racing down the track again. =D
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Aug 3, 2011  Professional Digital Artist
I think I had it like this before and the problem is, you cannot make the camera follow properly if its on its own path. won't work well. I won't mess with it anyway... its an old work.
Reply
:iconaim4beauty:
Aim4Beauty Featured By Owner May 3, 2011
This is fantastic! Makes me want to play. My animations nothing compared to yours. wow
Reply
:icondenzelajackson:
DenzelAJackson Featured By Owner Apr 25, 2011
tis does look quite impressive, but if i were to say specifically what i think needs improvement, would be how the vehicles are moving, they seem to be a bitty jumpy when they first lose traction, but when they recover its looks better, keep up the good work =)
Reply
:iconaerastam:
aerastam Featured By Owner Feb 3, 2011
From a physics stand point, I'd see what you can do about speeding up the cars. The motions arent bad but the cars arent moving fast enough (in reference to the passing environment) to be creating that much drift. It currently feels forced. Perhaps speeding up the race track video will help?
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Feb 3, 2011  Professional Digital Artist
it feels forced.. I know. I was also trying to show off environment that we did, therefore i didn't want to go too fast. in any case, I didn't finish.
Reply
:icontechnohippy:
Technohippy Featured By Owner Feb 3, 2011  Hobbyist Digital Artist
great work... only prob for me is that the porsche is in front of the veyron :D
Reply
:iconredfoxbennaton:
Redfoxbennaton Featured By Owner Nov 24, 2010  Student Traditional Artist
This looks good but there are jaggies and it looks kind of low res. The cars are great. They have color and are shiney.
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Nov 24, 2010  Professional Digital Artist
its in game footage of a demo track for the Wii. Wii is just above PS2 when it comes to performance, therefore everything is on a low poly end.
Reply
:iconredfoxbennaton:
Redfoxbennaton Featured By Owner Nov 24, 2010  Student Traditional Artist
Even the cars?
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Nov 24, 2010  Professional Digital Artist
sure. everything needs to be low poly. you cannot drug heavy expensive models around the track. that's a big memory hit
Reply
:iconredfoxbennaton:
Redfoxbennaton Featured By Owner Nov 24, 2010  Student Traditional Artist
The models look high poly to me. Very curved. Its the enviroments that got me unimpressed. Can the wii can still hull out great highly medium poly models.
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Nov 24, 2010  Professional Digital Artist
ps2 and wii are very close.
its nowhere near PS3 and Xbox360 performance.
Reply
:iconredfoxbennaton:
Redfoxbennaton Featured By Owner Nov 24, 2010  Student Traditional Artist
Probably.
Reply
Add a Comment:
 
×
Download SWF download, 4.8 MB




Details

Submitted on
October 14, 2009
Image Size
4.8 MB
Resolution
640×480
Link
Thumb
Embed

Stats

Views
3,286 (1 today)
Favourites
94 (who?)
Comments
118
Downloads
99
×