Deviant Login Shop  Join deviantART for FREE Take the Tour
×



Details

Submitted on
October 14, 2009
Image Size
4.8 MB
Resolution
640×480
Link
Thumb
Embed

Stats

Views
3,016 (1 today)
Favourites
90 (who?)
Comments
114
Downloads
94
×
Ok. I need your opinions here. This is part of my new demo reel. Last year, I worked on this track for work. it was a test wii track. now i am trying to feature it on my new reel. the problem is... i don't have any actual game footage, so i am animating vehicles right in maya.. so animation is hand made. not from a game footage. need to know what needs changes. need to know ur opinions.

p.s. final version will be with sound.
Add a Comment:
 
:iconjayhawk-523:
Okay...couldn't stop watching it...I think the Porsche looks good for the most part...the Veyron, something looks odd about it...here is what I think it may be:

Notice the Porsche slides outwards as it drifts around the corner....slides across a lane of traffic which helps makes the physics believable because it gives a sense of the weight of the vehicle...

The Veyron, when it slides around the corner appears to be headed in the opposite direction of which way it should be going if the vehicle is "sliding" around a corner. Veyrons, as you are probably well aware of, are relatively heavy vehicles. Maybe don't have the counter turn at the very beginning and pick a straighter line of action until the Veyron turns and think about the difference in the distance between the vehicles. I think the "gap" may be more consistent between the two vehicles to give a more believable sense of racing at high speeds.

I hope this helps some and feel free to let me know if this helps or not. I feel you are definitely on the right track, no pun intended, lol, and I know this is not the final version. Look forward to seeing the final. Take care. :)
What do you think?
The Artist thought this was FAIR
22 out of 24 deviants thought this was fair.

The Artist has requested Critique on this Artwork

Please sign up or login to post a critique.

:iconsonic007:
Sonic007 Featured By Owner Dec 19, 2013
Did you ever finish this game?
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Dec 19, 2013  Professional Digital Artist
I left the company... I worked on this game instead www.youtube.com/watch?v=o1zTyE…
Reply
:iconsonic007:
Sonic007 Featured By Owner Dec 19, 2013
You're very talented.
Reply
:iconnnq2603:
nnq2603 Featured By Owner Aug 23, 2013
Very realistic motion :thumbsup: Your build that part of road (or whole the round, but only render apart of it)?
Eyecatching :la:
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Aug 27, 2013  Professional Digital Artist
it was made for the wii demo for the company I worked for at the time. I was a lead on the project and had two other artists with me. If I remember correctly, I made the model of the tunnel and the cars were made by me as well, but the others had done the texturing as well as other details. Then when I moved on to another company,I put together an animation on my computer where I animated the vehicles myself(simulating how they would work in the game) and did a screen grab right out of Maya, because it would not actually render the way it was suppose to be seen in game. Not sure if you know, but rendering is a different process from how 3D models appear in games.
Reply
:iconnnq2603:
nnq2603 Featured By Owner Aug 27, 2013
And English isn't my language ;p. Then sorry for any misreading or mistype.
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Aug 27, 2013  Professional Digital Artist
no problems. your English is fine.
Reply
:iconnnq2603:
nnq2603 Featured By Owner Aug 27, 2013
I know :D Game is about realtime engine, such as Unreal or Cry engine. Just my previous words not really meant to accurate word by word, just chatting :P
Reply
:iconkenmurikumo:
Kenmurikumo Featured By Owner Jul 15, 2013
ok, yeah sliding needs to be fixed, and blah blah blah... (you got this from everyone else.)

But honestly at that speed, there would be a need to slide, really? You could have both cars drift the ENTIRE tunnel with all of the suggestions above, though. It would seem more intense too.

Also too, the resolution of the cars vs the track is way out of proportion. Granted it's a wii track and the wii is at the bottom of the graphical performance list, but the cars look too crisp. So you could cut the polygon count on the cars (texture resolution too) to match the track, or crank up the track poly count and make better textures (because those trees are... well... "Wii"... is a good descriptor, i think...)
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Jul 15, 2013  Professional Digital Artist
this was an in-game track, but cars I used for animation were LOD0(not in game resolution). Its not a screen capture out of the game, but an animation I made in Maya. Old project so I won't be coming back to it, but I do appreciate your feedback.
Reply
Add a Comment: