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Nuke

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Description

Its feeding time.

Cain from RObocop 2. Vector render from Maya 7. Final editing in Flash.

Modeling, animation, rendering is by me.
Rigging is be Stev Kalinowski at [link] one of top riggers I know.

ed209
Image size
640x480px 15.43 MB
© 2009 - 2024 zoomzoom
Comments173
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pommegenozide's avatar
:star::star::star::star-half::star-empty: Overall
:star::star::star::star-half::star-empty: Vision
:star::star::star::star-empty::star-empty: Originality
:star::star::star::star::star-empty: Technique
:star::star::star::star-half::star-empty: Impact

<img src="e.deviantart.net/emoticons/b/b…" width="10" height="10" alt=":bulletgreen:" title="Bullet; Green"/> First of all, "Kudos" on the modeling of the Robocop 2 (Cain). I really love the details of every little parts in there. Especially looking great when things are being animated (credit to both you and the rigger), love the little arms which wrapped around his shoulder piece. I say "Awesome job!" <img src="e.deviantart.net/emoticons/t/t…" width="15" height="15" alt=":thumbsup:" title="Thumbs Up"/><img src="e.deviantart.net/emoticons/t/t…" width="15" height="15" alt=":thumbsup:" title="Thumbs Up"/>

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<img src="e.deviantart.net/emoticons/b/b…" width="10" height="10" alt=":bulletorange:" title="Bullet; Orange"/> I have some opinions about character animation. He doesn't look intimidating enough, it looks like he's on stage showing an item for auction (the way he handles the Nuke tube).

The next opinion is from my own personal interests... I almost wish for someone to try giving a 'claymation' style animations to both RC2 and ED209 by baking/re-sample the animation curves by '2 frames' step with 'step-tangents' applied to all the keys (I would do it if I can make awesome models like you did) and I think would be nice if you tried playing around and see if you can mimic the claymation feels to these babies.

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<img src="e.deviantart.net/emoticons/b/b…" width="10" height="10" alt=":bulletred:" title="Bullet; Red"/> Almost everything is really well-done in his piece... BUT... I just have to talk about the camera movements. The general arc, which the camera zooms in to reveal the chest-mechanics (he uses to take in Nuke ) is okay, but it gets messy with the Y-translation and all the panning around.

I understand that you were trying to reveal the details of this awesome model as much as possible. But I'd suggest keeping the general camera movement of the first and last frame while making the transition in between move along a nice and slow movement circular path and have the camera aim at the center of his chest (might have nice Y-translation upward to reveal a little perspective when he takes in the tube).

And make other clips of turnaround or detailed zoom-in to reveal the other parts such as the mini-gun, hands, ..., etc. Because the frantic camera movements here really works against giving the feeling of this beast being intimidating.

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Anyway these are my opinions, keep up with the awesomeness! Cheers!