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ED-209 WIP2 by =zoomzoom:iconzoomzoom:


©2005-2009 =zoomzoom
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Submitted: October 17, 2005
Image Size: 959 KB
Resolution: 797×5296
Comments: 21
Favourites & Collections: 9 [who?]

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Hello again. This second WIP of my ongoing project ED-209 from Robocop 2. In this one there is a change of the original design. It’s the right gun on the right arm. In the movie it’s either missing or incomplete and I am changing it to flame thrower. Original design is there too, so tell me what do you like more…

Also, this is unfortunately my last update for the next month. I will be working in another city and away from my computer. I hate to leave my work in the middle, but I have no choice…
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DAMN, much better than mine LAWL, I SO need to get as good as you... Thanks for the inspiration.

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I like that flamethrower idea :) Seeing him burnin' up shit would definitely be cool :)

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"State of the badass art!" Pvt. Hudson (Bill Paxton, Aliens)
impressive as always

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welcome... it comes standard.. ;)
i got everything, but legs done and now I got to stop coz I am moving to another city and won't have anything set up for a while now... that sucks...

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many thanks... as always ;)

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and deninitely a challenge to simulate... any ideas?

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In maya? Hmm... either fluids or particles :)

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"State of the badass art!" Pvt. Hudson (Bill Paxton, Aliens)
well... i know.. but i mean any idea how to do it.. i am thinking of attaching a piece of geometry to the gun. making it invisible and then attaching emiter for the particles to follow geometry, but that's going to be something i have never done in real life... got any ideas yourself?

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watch things come to life...
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If it's a flame thrower then I think a simple emiter and some forces would be enough for the gun (it basicly needs to spray the particles in one direction), but for objects that get ignited by it emission from geometry would be the way to go of course.... at least that's what I think.

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"State of the badass art!" Pvt. Hudson (Bill Paxton, Aliens)

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